nxt prev
books

Books are Here!

by Kyle

As per the latest kickstarter update, the books have arrived! There are two or three images in the book that didn’t come up like I hoped – there were some words off-set onto the image on the lighter grey-scale pieces … read more >>

read more >>
topicImg

Latest PDF, Magicians at Indie Press Revolution, Drivethru/RPGNow

by Kyle

The latest kickstarter update has some pictures of the beads that will be sent out and in a previous update you can check out some pictures of the other rewards that I’ll be sending out once the books are ready. All kickstarter … read more >>

read more >>

Past 24k, Add-ons

by Kyle

So the kickstarter is now past 24k, we only have a couple stretch goals left and I have no idea if we can get to them or not but the kickstarter as already been an amazing success! I’ve gotten a … read more >>

read more >>

New timeline, Upgraded Book

by Kyle

I talked to Ryan and Daniel last night about production schedule and about what I want the book to be. We all want this game to be the absolute best it can be. Ryan pointed out in editing that there’s … read more >>

read more >>

The Website

by Kyle

I’ve gotten back some comprehensive quotes for the website that is my “ultimate goal” for Magicians. I wanted something similar to forum services where people could play Magicians play-by-post if they so chose…but in order to do so there are … read more >>

read more >>

Stretch goals all the way up to 30k! Japanese at 20k, Chinese at 30k!

by Kyle

We passed another stretch goal yesterday but I’ve been running around trying to figure stuff out – I’m mostly looking at stuff for the website and all the capabilities I want (the lowest quote I’ve gotten so far looks like … read more >>

read more >>

Community Card Pack and Future Stretch Goals

by Kyle

So the community card pack was pretty close for a while there but one of the more simple yet evocative ideas won out and came out on top, “people’s drawings are coming to life” a pretty cool concept so I … read more >>

read more >>

Hack Pack!

by Kyle

We’ve hit the stretch goal for the Hack Pack – which will be a collection of designer notes on making the game, my thought process, how to break the game down and build it up, hack it for other settings, … read more >>

read more >>

Hack Pack Incoming + Halloween Stretch Goals

by Kyle

We’ve moved on past the 14k stretch goal, for Zack Gilbert of EdGamer’s card pack centered around a haunted dormitory and are closing in on the hack pack! This will  be pretty awesome to put out, especially if it helps … read more >>

read more >>

Website Design, Voice Capabilities

by Kyle

So I’ve been looking around and trying to get quotes from various designers for what it would cost to get a website up with forum capability, a program or way to match people up with others who are free at … read more >>

read more >>

Edgamer Interview

by Kyle

So I did an interview with the guys over at Edgamer and I think it was pretty good for talking about most, if not all, aspects of the game. It’s a really cool podcast about using games in the classroom … read more >>

read more >>

Stretch Goals

by Kyle

The Magicians kickstarter is doing really well. It’s really pretty awesome to see the kind of support it’s been getting mostly because I thought it was a niche game in a niche hobby but I continue to be blown away. … read more >>

read more >>

100% funded in less than 9 hours!

by Kyle

Wow, so the support for this project has been amazing. It’s so gratifying when people see worth in something you’ve created. I’ve got a bunch of interviews lined up and I’ve got a bunch of stretch goals lined up. Funnily … read more >>

read more >>

Magicians and the Smartphone

by Kyle

So since I couldn’t properly show how to use the smartphone in the actual plays I posted, I made a quick video for you all to see how it works. Check it out here!

read more >>

Mom’s Basement Actual Play

by Kyle

The guys over at the Mom’s Basement Podcast put out an Actual Play podcast for Magicians. It’s a great example of play, complete with explanations for mechanics. Since it’s a skype game, we don’t get to see the smartphone app in … read more >>

read more >>

AP Report

by Kyle

I’ve got an AP up of a Magicians playtest game. Well the first little bit of it anyway! There are some rules and things we didn’t do because we had just finished a 6 hour game of Pathfinder but the … read more >>

read more >>

So…why Korean? And a podcast interview!

by Kyle

This seems to be the question I get asked the most when I talk about Magicians to anyone, and I understand. So the main reason I had the first book focus on Korean is simple: my major is Korean education, I’m … read more >>

read more >>

The Kickstarter is nearly complete!

by Kyle

Though not live yet, a preview of the kickstarter can be found here: http://www.kickstarter.com/projects/1858774754/29317510?token=f2546a79 I still haven’t finished the video quite yet because I’m still waiting on some artwork to come in but other than that, I’m pretty happy so … read more >>

read more >>

What Magicians is

by Kyle

Magicians is a game designed to motivate and provide the tools necessary in taking the first steps in learning another language. Korean at this point, since my major is Korean Education (teaching Korean to non-native speakers), but also for other … read more >>

read more >>

Book Cover

by Kyle

So the book cover is coming along nicely, Inho just said he needs a couple more weeks. One of the big holidays is coming up over here, Chusok (Korean thanksgiving basically), so after the holidays he’ll should be able to … read more >>

read more >>

The Arbiter

by Kyle

One thing I’ve constantly been happy with throughout all the playtesting is having an impartial arbitrator that takes on the full load of weighing decisions for you. With a game like Magicians which would normally require someone to tell a player … read more >>

read more >>

Updates

by Kyle

A lot has been going on with the game recently but the biggest change that I’ve decided to go with is to include a setting with the game instead of just a set of questions to help define the setting … read more >>

read more >>

Kickstarter

by Kyle

The past couple months have been insanely busy. My family came to Korea for the month of July and I showed them around and I think we hit almost all the “must-see” places. It was a ton of fun and … read more >>

read more >>

Nordnordost Podcast

by Kyle

So last week I was a guest over on the Nordnordost podcast where I talked with the host, Wilhelm, about Magicians as well as the Korean RPG scene and some other stuff about gaming. He has a very cool podcast; there … read more >>

read more >>

Changes

by Kyle

Even slightly before the Mom’s Basement Podcast team did the play test for the game I was concerned about a few things in the game. The biggest worry I had at the time was that, in the state it was … read more >>

read more >>

Magicians Playtest

by Kyle

The guys over at Mom’s Basement Podcast have run through a playtest session of Magicians. It’s too bad they used a slightly (only by an hour or so) out of date version of the game but they had a lot … read more >>

read more >>

Player Skill vs. Character Skill

by Kyle

Traditionally, rpgs are designed so that player skill doesn’t tie into character skill. Out-of-game ability doesn’t traditionally affect in-game ability because it’s one of the main reasons people play rpgs. If I had to actually know how to swing a … read more >>

read more >>

Resolving the setting with the concept and mechanics

by Kyle

So the players are all playing teenagers trying to mature and grow up but who also have access to vast amounts of power. They tap into this power by learning the Korean language. Hmm bit of a disconnect there? Questions … read more >>

read more >>

Why Korean?

by Kyle

There are a number of reasons I chose to make an RPG designed to facilitate and motivate learning Korean. Mostly for the same reasons that I chose to live in Korea and study the language. 1) I love the Korean language. It’s … read more >>

read more >>

Mechanics

by Kyle

Narrative Control: The GM starts play by narrating a scene to set up the game, introduce some new information, characters, maybe a little foreshadowing, etc. After the GM’s scene is finished, the player to the right of him gets to … read more >>

read more >>

Why The Magicians?

by Kyle

So for anyone who has read the book “The Magicians” by Lev Grossman they may have noticed some key differences to the way magic works in his books. For one, all magicians are broken in some way; they’ve got a … read more >>

read more >>

What is this game?

by Kyle

This game is about love and heartbreak, angst, growing pains and about magic. This game is about drama, relationships, pain, catharsis and the pursuit of happiness. The setting is present day and the players play high school students that have … read more >>

read more >>
books

Books are Here!

by Kyle

As per the latest kickstarter update, the books have arrived! There are two or three images in the book that didn’t come up like I hoped – there were some words off-set onto the image on the lighter grey-scale pieces … read more >>

read more >>
topicImg

Latest PDF, Magicians at Indie Press Revolution, Drivethru/RPGNow

by Kyle

The latest kickstarter update has some pictures of the beads that will be sent out and in a previous update you can check out some pictures of the other rewards that I’ll be sending out once the books are ready. All kickstarter … read more >>

read more >>

Past 24k, Add-ons

by Kyle

So the kickstarter is now past 24k, we only have a couple stretch goals left and I have no idea if we can get to them or not but the kickstarter as already been an amazing success! I’ve gotten a … read more >>

read more >>

New timeline, Upgraded Book

by Kyle

I talked to Ryan and Daniel last night about production schedule and about what I want the book to be. We all want this game to be the absolute best it can be. Ryan pointed out in editing that there’s … read more >>

read more >>

The Website

by Kyle

I’ve gotten back some comprehensive quotes for the website that is my “ultimate goal” for Magicians. I wanted something similar to forum services where people could play Magicians play-by-post if they so chose…but in order to do so there are … read more >>

read more >>

Stretch goals all the way up to 30k! Japanese at 20k, Chinese at 30k!

by Kyle

We passed another stretch goal yesterday but I’ve been running around trying to figure stuff out – I’m mostly looking at stuff for the website and all the capabilities I want (the lowest quote I’ve gotten so far looks like … read more >>

read more >>

Community Card Pack and Future Stretch Goals

by Kyle

So the community card pack was pretty close for a while there but one of the more simple yet evocative ideas won out and came out on top, “people’s drawings are coming to life” a pretty cool concept so I … read more >>

read more >>

Hack Pack!

by Kyle

We’ve hit the stretch goal for the Hack Pack – which will be a collection of designer notes on making the game, my thought process, how to break the game down and build it up, hack it for other settings, … read more >>

read more >>

Hack Pack Incoming + Halloween Stretch Goals

by Kyle

We’ve moved on past the 14k stretch goal, for Zack Gilbert of EdGamer’s card pack centered around a haunted dormitory and are closing in on the hack pack! This will  be pretty awesome to put out, especially if it helps … read more >>

read more >>

Website Design, Voice Capabilities

by Kyle

So I’ve been looking around and trying to get quotes from various designers for what it would cost to get a website up with forum capability, a program or way to match people up with others who are free at … read more >>

read more >>

Edgamer Interview

by Kyle

So I did an interview with the guys over at Edgamer and I think it was pretty good for talking about most, if not all, aspects of the game. It’s a really cool podcast about using games in the classroom … read more >>

read more >>

Stretch Goals

by Kyle

The Magicians kickstarter is doing really well. It’s really pretty awesome to see the kind of support it’s been getting mostly because I thought it was a niche game in a niche hobby but I continue to be blown away. … read more >>

read more >>

100% funded in less than 9 hours!

by Kyle

Wow, so the support for this project has been amazing. It’s so gratifying when people see worth in something you’ve created. I’ve got a bunch of interviews lined up and I’ve got a bunch of stretch goals lined up. Funnily … read more >>

read more >>

Magicians and the Smartphone

by Kyle

So since I couldn’t properly show how to use the smartphone in the actual plays I posted, I made a quick video for you all to see how it works. Check it out here!

read more >>

Mom’s Basement Actual Play

by Kyle

The guys over at the Mom’s Basement Podcast put out an Actual Play podcast for Magicians. It’s a great example of play, complete with explanations for mechanics. Since it’s a skype game, we don’t get to see the smartphone app in … read more >>

read more >>

AP Report

by Kyle

I’ve got an AP up of a Magicians playtest game. Well the first little bit of it anyway! There are some rules and things we didn’t do because we had just finished a 6 hour game of Pathfinder but the … read more >>

read more >>

So…why Korean? And a podcast interview!

by Kyle

This seems to be the question I get asked the most when I talk about Magicians to anyone, and I understand. So the main reason I had the first book focus on Korean is simple: my major is Korean education, I’m … read more >>

read more >>

The Kickstarter is nearly complete!

by Kyle

Though not live yet, a preview of the kickstarter can be found here: http://www.kickstarter.com/projects/1858774754/29317510?token=f2546a79 I still haven’t finished the video quite yet because I’m still waiting on some artwork to come in but other than that, I’m pretty happy so … read more >>

read more >>

What Magicians is

by Kyle

Magicians is a game designed to motivate and provide the tools necessary in taking the first steps in learning another language. Korean at this point, since my major is Korean Education (teaching Korean to non-native speakers), but also for other … read more >>

read more >>

Book Cover

by Kyle

So the book cover is coming along nicely, Inho just said he needs a couple more weeks. One of the big holidays is coming up over here, Chusok (Korean thanksgiving basically), so after the holidays he’ll should be able to … read more >>

read more >>

The Arbiter

by Kyle

One thing I’ve constantly been happy with throughout all the playtesting is having an impartial arbitrator that takes on the full load of weighing decisions for you. With a game like Magicians which would normally require someone to tell a player … read more >>

read more >>

Updates

by Kyle

A lot has been going on with the game recently but the biggest change that I’ve decided to go with is to include a setting with the game instead of just a set of questions to help define the setting … read more >>

read more >>

Kickstarter

by Kyle

The past couple months have been insanely busy. My family came to Korea for the month of July and I showed them around and I think we hit almost all the “must-see” places. It was a ton of fun and … read more >>

read more >>

Nordnordost Podcast

by Kyle

So last week I was a guest over on the Nordnordost podcast where I talked with the host, Wilhelm, about Magicians as well as the Korean RPG scene and some other stuff about gaming. He has a very cool podcast; there … read more >>

read more >>

Changes

by Kyle

Even slightly before the Mom’s Basement Podcast team did the play test for the game I was concerned about a few things in the game. The biggest worry I had at the time was that, in the state it was … read more >>

read more >>

Magicians Playtest

by Kyle

The guys over at Mom’s Basement Podcast have run through a playtest session of Magicians. It’s too bad they used a slightly (only by an hour or so) out of date version of the game but they had a lot … read more >>

read more >>

Player Skill vs. Character Skill

by Kyle

Traditionally, rpgs are designed so that player skill doesn’t tie into character skill. Out-of-game ability doesn’t traditionally affect in-game ability because it’s one of the main reasons people play rpgs. If I had to actually know how to swing a … read more >>

read more >>

Resolving the setting with the concept and mechanics

by Kyle

So the players are all playing teenagers trying to mature and grow up but who also have access to vast amounts of power. They tap into this power by learning the Korean language. Hmm bit of a disconnect there? Questions … read more >>

read more >>

Why Korean?

by Kyle

There are a number of reasons I chose to make an RPG designed to facilitate and motivate learning Korean. Mostly for the same reasons that I chose to live in Korea and study the language. 1) I love the Korean language. It’s … read more >>

read more >>

Mechanics

by Kyle

Narrative Control: The GM starts play by narrating a scene to set up the game, introduce some new information, characters, maybe a little foreshadowing, etc. After the GM’s scene is finished, the player to the right of him gets to … read more >>

read more >>

Why The Magicians?

by Kyle

So for anyone who has read the book “The Magicians” by Lev Grossman they may have noticed some key differences to the way magic works in his books. For one, all magicians are broken in some way; they’ve got a … read more >>

read more >>

What is this game?

by Kyle

This game is about love and heartbreak, angst, growing pains and about magic. This game is about drama, relationships, pain, catharsis and the pursuit of happiness. The setting is present day and the players play high school students that have … read more >>

read more >>